Settings¶
Wi-Fi, network, DMX, outputs, and device configuration, grouped into tabs across the top of the page. Unlike the other pages, nothing here is captured or recalled by Scenes; these settings define how the pole is wired and addressed.
Your version¶
At the right of the tab row, the player shows the release it is running, for example PoleFX 2026.07. Two reasons to know it: these docs are published per release, so it tells you whether you are reading the ones that match your player, and it is the first thing to quote when you ask for support.
Wi-Fi¶

How the player joins or creates a network.
- Wi-Fi Mode: Access Point makes the pole broadcast its own network for you to join directly; Client joins an existing Wi-Fi network.
- Network Name (SSID): the network to create (Access Point) or join (Client).
- Password: the network password; the eye icon reveals it.
- IP Address: the pole's address (the Access Point default is
10.10.10.10). - Save Settings: applies the change.
- Connection Log: shows exactly what happened after you save; watch it to confirm the pole connected. Clear wipes the log.
Network¶

Wired (Ethernet) addressing used to reach the poles.
- Device Hostname: the name the player answers to on the network (default
polefx, which is what makeshttp://polefx.localwork). Save applies it. - Secondary IP (eth0): an optional second static IP on the Ethernet interface, useful for reaching devices on a different subnet. Set IP Address, Netmask, and Gateway, then Save Secondary IP.
See Network for how the player, poles, and your control device fit together.
DMX¶

Set up DMX input so a lighting console can drive the pole.
- DMX Interface: enable or disable DMX input (Disabled by default).
- Start Channel: the first DMX channel the pole listens on; the channels in the reference below are offsets from here.
- Channel Reference: a read-only map of what each channel controls (Brightness, Monochrome, Pattern, and so on).
For full DMX setup, including the XLR pinout, wiring, and every channel explained, see the DMX Control page.
Outputs¶

Maps the pole's physical LED layout: which output profiles are active and how the engine addresses their columns and pixels.
These settings define how rendered frames are wired to the physical LEDs. The wrong layout can leave the pole blank or scrambled. Change one thing at a time and test, and use Reset to Default to return to a known-good state.
- Output Devices: each entry (for example Standard or Legacy 2018–2023) is an output profile; its Active checkbox includes it in the render. Expand a row to edit that profile's layout.
- Add New Device: define a new output profile.
- Reset to Default: restore the factory layout.
Devices¶

The poles the player has discovered on the network.
- Discovered Devices: a table of every connected pole: Device Name, IP Address, and Last Modified.
- Details: opens that pole's information.
Debug¶

Diagnostics and raw configuration for troubleshooting. Everything on this tab is read-only, so nothing here changes the pole and it's safe to explore.
- Real-time Diagnostics: live FPS, average packets, CPU temperature, and uptime.
- Raw Configuration Data: the current configuration exactly as stored, across the Config, Devices, Menu, Patterns, and Power Log tabs. Handy to copy when asking for support.